The Trend in Virtual Reality
Several years had passed since HTC Vive released the very first high-end VR headset. Since then, the world has seen rise in cryptocurrency-inflated prices of hardware, Rift, entrance of Microsoft and at the same time, humble beginnings of Virtual Reality e-sports leagues. While the platform as well as medium has to be exploded yet, there’s been a continued investment and steady growth both from educators and entertainers. The world of VR has become so wide and vast that many materials in the VR world can be used in completing quests from a skillet, keyboard and everything you can think of.
From the very beginning, HTC Vive is well ahead of the Oculus Rift. The launch has met several delays just to get them out of the general public which lasts for a full 12 months but it didn’t made Oculus to concede that room scale VR experiences are what’s dominating the market and instead, opted for stationary or seated experiences. Oculus took the game slowly but surely by integrating room-scale motion controls which enabled players to finally grab items while in the VR world such as a skillet and do a bold move of dropping its price to rival with HTC’s market share.
Every month, Steam is conducting hardware survey to be able to measure the current trends in PC component market. The Vive has consistently beaten Rift both in terms of market share and sales.
Before VRChat, there was RecRoom or simply a social VR experience that is meant for Oculus, PSVR and Steam wherein players can play laser tag, dodgeball and the likes while finishing a quest together. The game has this cartoony and nostalgic high school motif and as for the players, they have narrow controls of the content available.
This trend has changed, thanks to VRChat as it has pushed social games on the same platform to adapt and compete. RecRoom also made it possible to add player created room module that has made it feasible for players to make mockup of cities, build castles, create their own quests, make weapons from a skillet. Still, RecRoom shines best if it sticks to original formula. They’ve created massive laser tag and paintball arenas, write entertaining and highly engaging quests to which it is almost impossible to win without your friends that has kept enforcing community behavior than other social platforms.
There is actually a new quest that was introduced and this is the Isle of Lost Skulls. Here, you play a pirate who is trapped in a cell and your first mission is finding out how you will be able to break out of your cell. You need to use everything around you in order to beat the skeletons that are keeping you as prisoner. Often, this means to pick up a skillet or broom to bash them over the head. Yes, you have to use a skillet to escape.